
Back to CivCraft
CivCraft · Wiki
CivCraft Wiki
Everything you need to know, from your first camp to a civilization that wins wars. Each number comes straight from the game.
Start at chapter 1
19 chapters, with photos of every structure
Chapters19 chapters
From nomad to world power
New here? Read the first four chapters in order. The rest is reference: look things up when you need them.
1NomadYou arrive in the spawn city with a starter kit and a free Camp.
2CampYour first safe place. Keep the fire burning and earn tokens.
3CivilizationWith 36 tokens you found a civ with a capital.
4GrowthClaim land, research technology and build out your town.
5WorldTrade, allies, war and four ways to win.
Getting started
Chapter 1Getting startedWhat CivCraft is, what you get on arrival and what to do on your first evening.
Chapter 2The info bookThe book everyone gets, with the explanation of the game and the recipe of every item.
Chapter 3The campYour first base. Setting up a Camp, keeping the fire burning and earning Tokens of Leadership.
Chapter 4Founding a civilizationFrom 36 tokens to the Founding Civilization Flag, with every recipe and the full list of raw materials.
Your town
Chapter 5Running your townClaiming land, plots and permissions, residents, taxes, upkeep, town levels and extra towns.
Chapter 6StructuresHow to build, what each structure costs and does, and all the shop upgrades.
Chapter 7EconomyWhere coins come from, where they go, and how the bank, the market and taxes work.
Chapter 8Culture and happinessHow your border grows, what each biome yields, and how happiness multiplies everything your town makes.
Progress
Chapter 9ResearchHow research works, how to speed it up, and for each technology what it costs and what it unlocks.
Chapter 10GovernmentsThe seven forms of government, what they strengthen and weaken, and what switching costs.
Chapter 11Trade goodsThe treasures of the map. Where to find them, how to bring them in and which buffs they give.
Chapter 12WondersThe seven wonders, what they cost and what they give your civilization.
Chapter 13RecipesHow crafting works in CivCraft and the recipe of each material, from tier 1 to tier 4.
Chapter 14GearCivCraft's weapons, armour and tools, per tier, with their values, recipes and technology.
Conflict
Chapter 15Diplomacy and warRelations between civilizations, WarTime, capturing towns, towers, walls, cannons and what happens after a war.
Chapter 16SpiesTraining the Spy, the six missions, what they cost and how likely you are to be caught.
Chapter 17VictoryThe four ways to win CivCraft, what you need for each and how score works.
Reference
The photos show the structures as they stand in the game. Click a photo to see it large.

