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CivCraft · Wiki · 7/19

Economy

Where coins come from, where they go, and how the bank, the market and taxes work.

ChaptersChapter 7 of 19

Everything in CivCraft costs coins: land, structures, research, upkeep and war. There are three wallets: your own, the treasury of your town and the treasury of your civ. This chapter explains how the money flows.

Bank: exchange ore for coins
Market: buy and sell
Grocer: buy food

The three wallets

  • You. Your own coins. /econ shows your balance.
  • The town. Pays for claims, structures, upgrades, units and the town's upkeep. Fill it with /town deposit <amount>.
  • The civ. Pays for research, the civ's upkeep and war costs. Fill it with /civ deposit <amount>.

/town info and /civ info show the balances.

Income for you

  • Longhouse. Your camp's longhouse gives the owner coins each hour, see The camp.
  • Exchanging ore at a Bank. Iron, gold, diamond and emerald become coins. How much you get depends on the bank level; the table is in Structures.
  • Selling at the Market. See below.
  • XP. XP orbs turn into coins when you pick them up. Killing monsters and mining ore pays directly.
  • Trading. /pay <name> <amount> and /trade <name>.
  • Gold Rush. A random event in a town: whoever finds and breaks the hidden block gets 75,000 coins. See Culture and happiness.

Income for the town

  • Cottages. Coins each hour, as long as they get food from the Granary.
  • Trade goods. Each goodie in the Town Hall gives coins each hour, see Trade goods.
  • Tax on residents. /town set taxrate and /town set flattax, see Running your town.
  • Interest. A Bank Interest upgrade gives the town daily interest on the treasury balance.
  • Fees. Outsiders pay 5 to 15 percent extra in your shops; that goes to the town.

Income for the civ

The civ levies an income tax on what its towns earn.

  • /civ set taxes <percent> sets the percentage. The maximum depends on the government, see Governments.
  • /civ set science <percent> decides which share of that tax goes to research. Each 10 coins become 1 beaker. The rest goes into the civ treasury.

Some wonders also give the civ coins, see Wonders.

Spending

  • Town upkeep, daily at 20:00: the amount of the town level plus the upkeep of each structure.
  • Civ upkeep, daily: 500 coins for each town besides the capital, plus war costs.
  • War. Whoever declares war pays 3,000 coins per day per war, and more the stronger their own civ is compared to the opponent.
  • Research. Each technology costs an amount up front, see Research.
  • Structures, claims, upgrades and units.

What happens when a town or civ cannot pay is in Running your town.

The Market

The Market. Its prices hold for the whole server.

The Market is one market for the whole server. Each Market, the one in the spawn city too, has the same prices. You buy and sell using the signs; left-click to trade.

  • Buying makes an item more expensive, selling makes it cheaper. After each 512 traded items the price moves by 1 coin.
  • The buy price is 15% above the sell price.

These are the starting prices. The real price is on the sign.

ItemStarting price
Cobblestone1
Clay1
Coal1
Flint1
CraftedReed1
String1
Feather1
Nether Wart1
Wood Oak1
Wood Spruce1
Wood Birch1
Wood Jungle1
Bones20
Leather1
Tungsten Ore1
Chromium Ore1
Bread12
Carrots8
Potato8
Pumpkin4
Melon3
Nether Wart8
Fish5
Raw Beef5
Raw Porkchop5
Raw Chicken5

/market buy towns and /market buy civs show towns and civs that are for sale because they did not pay their debts. A civ can take them over.

Fishing

Fishing gives extra catch in CivCraft, on top of the normal one. Each cast has its own chance for each item.

ItemChance
Mercury5%
T2 Mercury Bath0.5%
T1 Crafted Reeds6%
T1 SlimeBall3%
Lead7%
Leather4%
Stick3%
Pufferfish1%

You need Mercury and Mercury Bath for gear of the higher tiers.

Tips

  • Build a Bank early. The spawn bank is far away once you live 1000 blocks out.
  • Never let the treasury run dry. Upkeep comes daily, also when nobody is online.
  • Cottages plus a Granary are the most reliable income of a young town. Build a Farm to feed them.
  • Deposit coins in the civ treasury before you start research. The cost is paid up front.