Everything in CivCraft costs coins: land, structures, research, upkeep and war. There are three wallets: your own, the treasury of your town and the treasury of your civ. This chapter explains how the money flows.
The three wallets
- You. Your own coins.
/econshows your balance. - The town. Pays for claims, structures, upgrades, units and the town's upkeep. Fill it with
/town deposit <amount>. - The civ. Pays for research, the civ's upkeep and war costs. Fill it with
/civ deposit <amount>.
/town info and /civ info show the balances.
Income for you
- Longhouse. Your camp's longhouse gives the owner coins each hour, see The camp.
- Exchanging ore at a Bank. Iron, gold, diamond and emerald become coins. How much you get depends on the bank level; the table is in Structures.
- Selling at the Market. See below.
- XP. XP orbs turn into coins when you pick them up. Killing monsters and mining ore pays directly.
- Trading.
/pay <name> <amount>and/trade <name>. - Gold Rush. A random event in a town: whoever finds and breaks the hidden block gets 75,000 coins. See Culture and happiness.
Income for the town
- Cottages. Coins each hour, as long as they get food from the Granary.
- Trade goods. Each goodie in the Town Hall gives coins each hour, see Trade goods.
- Tax on residents.
/town set taxrateand/town set flattax, see Running your town. - Interest. A Bank Interest upgrade gives the town daily interest on the treasury balance.
- Fees. Outsiders pay 5 to 15 percent extra in your shops; that goes to the town.
Income for the civ
The civ levies an income tax on what its towns earn.
/civ set taxes <percent>sets the percentage. The maximum depends on the government, see Governments./civ set science <percent>decides which share of that tax goes to research. Each 10 coins become 1 beaker. The rest goes into the civ treasury.
Some wonders also give the civ coins, see Wonders.
Spending
- Town upkeep, daily at 20:00: the amount of the town level plus the upkeep of each structure.
- Civ upkeep, daily: 500 coins for each town besides the capital, plus war costs.
- War. Whoever declares war pays 3,000 coins per day per war, and more the stronger their own civ is compared to the opponent.
- Research. Each technology costs an amount up front, see Research.
- Structures, claims, upgrades and units.
What happens when a town or civ cannot pay is in Running your town.
The Market
The Market is one market for the whole server. Each Market, the one in the spawn city too, has the same prices. You buy and sell using the signs; left-click to trade.
- Buying makes an item more expensive, selling makes it cheaper. After each 512 traded items the price moves by 1 coin.
- The buy price is 15% above the sell price.
These are the starting prices. The real price is on the sign.
| Item | Starting price |
|---|---|
| Cobblestone | 1 |
| Clay | 1 |
| Coal | 1 |
| Flint | 1 |
| CraftedReed | 1 |
| String | 1 |
| Feather | 1 |
| Nether Wart | 1 |
| Wood Oak | 1 |
| Wood Spruce | 1 |
| Wood Birch | 1 |
| Wood Jungle | 1 |
| Bones | 20 |
| Leather | 1 |
| Tungsten Ore | 1 |
| Chromium Ore | 1 |
| Bread | 12 |
| Carrots | 8 |
| Potato | 8 |
| Pumpkin | 4 |
| Melon | 3 |
| Nether Wart | 8 |
| Fish | 5 |
| Raw Beef | 5 |
| Raw Porkchop | 5 |
| Raw Chicken | 5 |
/market buy towns and /market buy civs show towns and civs that are for sale because they did not pay their debts. A civ can take them over.
Fishing
Fishing gives extra catch in CivCraft, on top of the normal one. Each cast has its own chance for each item.
| Item | Chance |
|---|---|
| Mercury | 5% |
| T2 Mercury Bath | 0.5% |
| T1 Crafted Reeds | 6% |
| T1 SlimeBall | 3% |
| Lead | 7% |
| Leather | 4% |
| Stick | 3% |
| Pufferfish | 1% |
You need Mercury and Mercury Bath for gear of the higher tiers.
Tips
- Build a Bank early. The spawn bank is far away once you live 1000 blocks out.
- Never let the treasury run dry. Upkeep comes daily, also when nobody is online.
- Cottages plus a Granary are the most reliable income of a young town. Build a Farm to feed them.
- Deposit coins in the civ treasury before you start research. The cost is paid up front.
