Spread across the map are trade goods: spots holding a resource that gives a town coins each hour and one or more buffs. They are scarce, and they are one of the main reasons to settle somewhere or to go to war.
Finding them
You recognise a trade good by a pillar of bedrock carrying signs that show its name. There are goods on land and goods on water. They lie 15 to 40 chunks apart.
Some goods only occur in one part of the map, see the Region column.
The pillar is only a marker. The good is tied to that spot: moving or removing the blocks changes nothing.
Bringing one in
- Research Trade.
- Make sure the pillar lies inside your town, and build on it:
- a Trade Outpost on a good on land;
- a Fishing Boat on a good on water. That needs a Shipyard first.
- The goodie appears in the frame of the outpost: an item that stands for the good.
- A mayor or assistant takes the goodie from the frame and puts it in one of the frames of the Town Hall or Capitol. Right-click the frame.
From then on the goodie gives the town coins each hour and its buffs.
You cannot demolish an outpost while its goodie is not in its own frame.
What they yield
The coins column shows the base value per hour. What the town really gets depends on:
- the government: Theocracy doubles it, Tribalism takes a fifth off;
- a Market in the town: +10%;
- the happiness of the town;
- the same good several times: when the town uses two goodies of the same kind, each is worth half as much again. Three make it double, four or more two and a half times.
During WarTime trade goods yield nothing.
| Trade good | Found on | Coins per hour | Region | Buffs |
|---|---|---|---|---|
| Coffee | land | 375 | north-west | Innovation, Extraction, Rush |
| Copper | land | 125 | anywhere | Advanced Tooling |
| Corn | land | 125 | anywhere | Year Of Plenty |
| Cotton | land | 125 | anywhere | Fine Art |
| Gems | land | 375 | south-east | Barter, Greed, Monopoly |
| Grapes | land | 125 | anywhere | Year Of Plenty, Hedonism |
| Guarana | land | 375 | around the equator | Extraction, Rush, Medicine |
| Hemlock | land | 375 | south-west | Espionage, Sabotage, Dirty Money |
| Herbs | land | 250 | anywhere | Medicine, Year Of Plenty |
| Horses | land | 250 | anywhere | Advanced Tooling, Year Of Plenty |
| Incense | land | 250 | anywhere | Fine Art, Innovation |
| Ivory | land | 250 | anywhere | Fine Art, Monopoly |
| Limestone | land | 250 | anywhere | Construction, Barricade |
| Marble | land | 250 | anywhere | Fine Art, Construction |
| Oil | land | 375 | north | Advanced Tooling, Extraction, Fire Bomb |
| Olives | land | 125 | anywhere | Hedonism |
| Papyrus | land | 125 | anywhere | Innovation |
| Pelts | land | 250 | anywhere | Monopoly, Fine Art |
| Poison Ivy | land | 375 | north-east | Espionage, Sabotage, Dirty Money |
| Silver | land | 125 | anywhere | Barter, Hedonism |
| Spice | land | 125 | anywhere | Preservative |
| Tobacco | land | 375 | south | Fine Art, Greed, Monopoly |
| Crabs | water | 250 | anywhere | Year Of Plenty, Fishing |
| Pearls | water | 375 | north | Monopoly, Greed |
| Salmon | water | 250 | anywhere | Year Of Plenty, Fishing |
| Shrimp | water | 250 | anywhere | Year Of Plenty, Fishing |
| Tuna | water | 250 | anywhere | Year Of Plenty, Fishing |
| Whale | water | 500 | south | Innovation, Advanced Tooling, Fine Art, Extraction |
The buffs
A buff applies to the town that uses the goodie. Buffs marked stackable add up when you have more of them; the others count once.
| Buff | Effect | Trade good |
|---|---|---|
| Construction | +100 hammers for the town. Stackable. | Limestone, Marble |
| Year Of Plenty | Farms grow 20% faster. Stackable. | Corn, Crabs, Grapes, Herbs, Horses, Salmon, Shrimp, Tuna |
| Innovation | +10% beakers for the town. Stackable. | Coffee, Incense, Papyrus, Whale |
| Monopoly | More coins from all trade goods the town uses. Stackable. | Gems, Ivory, Pearls, Pelts, Tobacco |
| Preservative | Cottages consume 50% less food. | Spice |
| Advanced Tooling | Mines give 50% more hammers. Stackable. | Copper, Horses, Oil, Whale |
| Barricade | Defensive structures have 50% more HP. | Limestone |
| Barter | The bank pays 5% more coins for ore. Stackable. | Gems, Silver |
| Fine Art | +25% culture for the town. | Cotton, Incense, Ivory, Marble, Pelts, Tobacco, Whale |
| Extraction | The Trommel finds precious ores 50% more often. | Coffee, Guarana, Oil, Whale |
| Fire Bomb | Arrow and Cannon Towers deal more damage; Arrow Towers shoot flaming arrows. | Oil |
| Fishing | Raw fish replaces bread in cottages: 1 fish counts as 2 bread. | Crabs, Salmon, Shrimp, Tuna |
| Greed | +3% interest on the town treasury. | Gems, Pearls, Tobacco |
| Medicine | Your own side respawns 50 seconds faster in WarTime. | Guarana, Herbs |
| Dirty Money | The Steal Treasury mission succeeds 50% more often. | Hemlock, Poison Ivy |
| Espionage | Poison Granary and Incite Riots succeed 50% more often. | Hemlock, Poison Ivy |
| Rush | Structures, wonders and tile improvements cost 15% fewer hammers. | Coffee, Guarana |
| Sabotage | The Sabotage mission succeeds 50% more often. | Hemlock, Poison Ivy |
| Hedonism | +3 happiness for the town. Stackable. | Grapes, Olives, Silver |
Tips
- Whale is the most valuable good: 500 coins and four buffs. It only lies in the south, on water.
- You need Horses to buy horses at the Stable.
- Copper, Oil and Silver give a Blacksmith 100 extra hammers.
- A Spy can steal a goodie from an enemy outpost using the Pirate mission.
