Almost everything in CivCraft sits behind technology: structures, wonders, town levels, governments, gear and units. Research is done by the civilization, not the town. All towns of a civ share the same technology.
How it works
Only leaders and advisers start research.
/civ research listshows which technologies you can research now, and their cost./civ research on <tech>starts a research, for example/civ research on Mining./civ research progressshows how far you are, how many beakers you make per hour and how many hours are left./civ research finishedshows what your civ already knows./civ research change <tech>switches to another tech.
A technology has two prices:
- Coins, paid up front from the civ treasury.
- Beakers, which the civ then makes each hour until the tech is done.
You research one technology at a time, and you have to know all required technologies first. The Capitol has to be fully built before you can start. The board of coloured wool in the Capitol shows the progress.
How fast it goes
Your civ makes a number of beakers per hour. A tech of 500 beakers takes 10 hours at 50 beakers per hour.
The beakers per hour are the sum of all towns of the civ, plus 1. A town makes beakers from:
- each chunk in its culture, according to the biome. Ocean, swamp and ice plains give most; see the table in Culture and happiness;
- a Library: 50 per hour, plus a bonus per ocean or desert chunk in the culture.
That total is multiplied by:
- the happiness of the town: from 20% at Revolt to 150% at Ecstatic;
- the government: only half during Anarchy;
- the Innovation buff of a trade good: +10% each;
- the wonder The Great Library: +10% for the whole civ.
Researching faster
- Build a Library as soon as you have Productivity. It is the biggest jump early on.
- Grow your culture. A larger border means more chunks and so more beakers. A Monument and a Temple help.
- Keep your towns happy. A Happy town researches 15% faster; an unhappy one loses a quarter or more.
- Send tax to science. With
/civ set taxesand/civ set sciencepart of your towns' income is turned into beakers, at 10 coins per beaker. - Found more towns. Their beakers add to those of the capital.
- Look for the trade goods Papyrus, Incense, Coffee or Whale. They carry the Innovation buff.
- Do not switch government in the middle of an expensive research. Anarchy halves your beakers for 24 hours.
When no research is running your beakers are not lost: they become culture.
What do I need for…
Look up here what you want to build, craft or choose. The table shows the technology that unlocks it and what the whole path to it costs, all required technologies counted in.
| What you want | Kind | Technology | Whole path: beakers | Whole path: coins |
|---|---|---|---|---|
| Arrow Tower | Structures | Artillery | 6,000 | 37,500 |
| Bank | Structures | Religion | 500 | 5,000 |
| Bank Interest I | Upgrades | Writing | 3,500 | 22,500 |
| Bank Interest II | Upgrades | Currency | 16,000 | 77,500 |
| Bank Interest III | Upgrades | Nationalism | 71,000 | 477,500 |
| Bank Interest IV | Upgrades | Innovation | 341,000 | 2,977,500 |
| Bank Level 10 | Upgrades | Scientific Method | 691,000 | 5,477,500 |
| Bank Level 2 | Upgrades | Code of Laws | 1,500 | 12,500 |
| Bank Level 3 | Upgrades | Writing | 3,500 | 22,500 |
| Bank Level 4 | Upgrades | Monarchy | 6,000 | 37,500 |
| Bank Level 5 | Upgrades | Currency | 16,000 | 77,500 |
| Bank Level 6 | Upgrades | Economics | 36,000 | 177,500 |
| Bank Level 7 | Upgrades | Nationalism | 71,000 | 477,500 |
| Bank Level 8 | Upgrades | Construction | 141,000 | 1,477,500 |
| Bank Level 9 | Upgrades | Innovation | 341,000 | 2,977,500 |
| Barracks | Structures | Armory | 500 | 5,000 |
| Blacksmith | Structures | Blacksmithing | 1,500 | 12,500 |
| Cannon Tower | Structures | Advanced Artillery | 41,000 | 187,500 |
| Carbide Steel Boots | Items | Chemical Bonding | 87,500 | 392,500 |
| Carbide Steel Chestplate | Items | Chemical Bonding | 87,500 | 392,500 |
| Carbide Steel Helmet | Items | Chemical Bonding | 87,500 | 392,500 |
| Carbide Steel leggings | Items | Chemical Bonding | 87,500 | 392,500 |
| Carbide Steel sword | Items | Folded Steel | 87,500 | 392,500 |
| Chichen Itza | Wonder | Chichen Itza | 229,500 | 757,500 |
| City | Upgrades | Construction | 141,000 | 1,477,500 |
| Communism | Government | Construction | 141,000 | 1,477,500 |
| Composite Leather Cap | Items | Composites | 673,000 | 6,165,000 |
| Composite Leather Jacket | Items | Composites | 673,000 | 6,165,000 |
| Composite Leather Moccasins | Items | Composites | 673,000 | 6,165,000 |
| Composite Leather Pants | Items | Composites | 673,000 | 6,165,000 |
| Cottage | Structures | Advanced Masonry | 3,500 | 22,500 |
| Council Of Eight | Wonder | Council of Eight | 1,056,000 | 6,460,000 |
| Despotism | Government | Productivity | 1,500 | 12,500 |
| Farm | Structures | Agriculture | 500 | 5,000 |
| Fire Resist | Potions | Alchemy | 61,000 | 262,500 |
| Fishing Boat | Structures | Trade | 3,500 | 22,500 |
| Granary | Structures | Pottery | 1,500 | 12,500 |
| Grocer | Structures | Hunting | 1,500 | 12,500 |
| Hamlet | Upgrades | Code of Laws | 1,500 | 12,500 |
| Hardened Leather Cap | Items | Tanning | 87,500 | 392,500 |
| Hardened Leather Jacket | Items | Tanning | 87,500 | 392,500 |
| Hardened Leather Moccasins | Items | Tanning | 87,500 | 392,500 |
| Hardened Leather Pants | Items | Tanning | 87,500 | 392,500 |
| Healing I | Potions | Brewing | 1,500 | 12,500 |
| Healing II | Potions | Fermentation | 6,000 | 37,500 |
| Hopper | Items | Machinery | 68,500 | 287,500 |
| Hunting Bow | Items | Archery | 1,500 | 12,500 |
| Iron Boots | Items | Blacksmithing | 1,500 | 12,500 |
| Iron Chestplate | Items | Blacksmithing | 1,500 | 12,500 |
| Iron Helmet | Items | Blacksmithing | 1,500 | 12,500 |
| Iron Leggings | Items | Blacksmithing | 1,500 | 12,500 |
| Iron Shortsword | Items | Metal Casting | 1,500 | 12,500 |
| Large City | Upgrades | Innovation | 341,000 | 2,977,500 |
| Large Town | Upgrades | Alchemy | 61,000 | 262,500 |
| Large Village | Upgrades | Monarchy | 6,000 | 37,500 |
| Library | Structures | Productivity | 1,500 | 12,500 |
| Longbow | Items | Tillering | 87,500 | 392,500 |
| Market | Structures | Commerce | 6,000 | 37,500 |
| Marksmen Bow | Items | Laminates | 673,000 | 6,165,000 |
| Metropolis | Upgrades | Scientific Method | 691,000 | 5,477,500 |
| Mine | Structures | Productivity | 1,500 | 12,500 |
| Monarchy | Government | Monarchy | 6,000 | 37,500 |
| Monument | Structures | Religion | 500 | 5,000 |
| Notre Dame | Wonder | Notre Dame | 343,500 | 1,777,500 |
| Pasture | Structures | Hunting | 1,500 | 12,500 |
| Recurve Bow | Items | Fletching | 11,000 | 72,500 |
| Refined Leather Cap | Items | Leather Refinement | 11,000 | 72,500 |
| Refined Leather Chestplate | Items | Leather Refinement | 11,000 | 72,500 |
| Refined Leather Leggings | Items | Leather Refinement | 11,000 | 72,500 |
| Refined Leather Moccasins | Items | Leather Refinement | 11,000 | 72,500 |
| Road | Structures | Masonry | 1,500 | 12,500 |
| Scout Tower | Structures | Masonry | 1,500 | 12,500 |
| Shipyard | Structures | Sailing | 3,500 | 22,500 |
| Spy | Units | Nationalism | 71,000 | 477,500 |
| Stable | Structures | Global Trade | 26,000 | 112,500 |
| Steel Assault Boots | Items | Alloys | 11,000 | 72,500 |
| Steel Chestplate | Items | Alloys | 11,000 | 72,500 |
| Steel Helmet | Items | Alloys | 11,000 | 72,500 |
| Steel Leggings | Items | Alloys | 11,000 | 72,500 |
| Steel Longsword | Items | Sword Smithing | 11,000 | 72,500 |
| Store | Structures | Commerce | 6,000 | 37,500 |
| Swiftness | Potions | Malting | 26,000 | 112,500 |
| Temple | Structures | Priesthood | 3,500 | 22,500 |
| The Colossus | Wonder | Colossus | 213,000 | 852,500 |
| The Great Library | Wonder | Great Library | 159,000 | 520,000 |
| The Great Pyramid | Wonder | Great Pyramid | 85,000 | 137,500 |
| The Hanging Gardens | Wonder | Hanging Gardens | 109,000 | 155,000 |
| Theocracy | Government | Global Trade | 26,000 | 112,500 |
| Town | Upgrades | Currency | 16,000 | 77,500 |
| Trade Outpost | Structures | Trade | 3,500 | 22,500 |
| Trommel | Structures | Mining | 500 | 5,000 |
| Tungsten Boots | Items | Forging | 673,000 | 6,165,000 |
| Tungsten Broadsword | Items | Tempering | 673,000 | 6,165,000 |
| Tungsten Chestplate | Items | Forging | 673,000 | 6,165,000 |
| Tungsten Helmet | Items | Forging | 673,000 | 6,165,000 |
| Tungsten Leggings | Items | Forging | 673,000 | 6,165,000 |
| Upgrade Grocer Level 2 | Upgrades | Trade | 3,500 | 22,500 |
| Upgrade Grocer Level 3 | Upgrades | Commerce | 6,000 | 37,500 |
| Upgrade Grocer Level 4 | Upgrades | Global Trade | 26,000 | 112,500 |
| Upgrade Library Level 2 | Upgrades | Artillery | 6,000 | 37,500 |
| Upgrade Library Level 3 | Upgrades | Efficiency | 33,500 | 137,500 |
| Upgrade Library Level 4 | Upgrades | Advanced Efficiency | 103,500 | 437,500 |
| Village | Upgrades | Priesthood | 3,500 | 22,500 |
| Wall | Structures | Advanced Masonry | 3,500 | 22,500 |
| Windmill | Structures | Automation | 3,500 | 22,500 |
All technologies
The technologies are listed per step. Step 1 has no requirements; each next step builds on the one before. Click the name of a required tech to jump to it.
Step 1
Agriculture
500 beakers · 5,000 coins
Armory
500 beakers · 5,000 coins
- Requires
- none
- Structures
- Barracks
- Leads to
- Archery, Blacksmithing, Metal Casting
Mining
500 beakers · 5,000 coins
- Requires
- none
- Structures
- Trommel
- Leads to
- Masonry, Productivity
Religion
500 beakers · 5,000 coins
- Requires
- none
- Structures
- Bank, Monument
- Leads to
- Code of Laws, Brewing
Step 2
Archery
1,000 beakers · 7,500 coins
- Requires
- Armory
- Whole path
- 1,500 beakers · 12,500 coins (2 techs)
- Items
- Hunting Bow
- Leads to
- Leather Refinement, Fletching
Blacksmithing
1,000 beakers · 7,500 coins
Brewing
1,000 beakers · 7,500 coins
- Requires
- Religion
- Whole path
- 1,500 beakers · 12,500 coins (2 techs)
- Potions
- Healing I
- Leads to
- Priesthood
Code of Laws
1,000 beakers · 7,500 coins
Hunting
1,000 beakers · 7,500 coins
- Requires
- Agriculture
- Whole path
- 1,500 beakers · 12,500 coins (2 techs)
- Structures
- Grocer, Pasture
- Leads to
- Trade
Masonry
1,000 beakers · 7,500 coins
- Requires
- Mining
- Whole path
- 1,500 beakers · 12,500 coins (2 techs)
- Structures
- Road, Scout Tower
- Leads to
- Advanced Masonry
Metal Casting
1,000 beakers · 7,500 coins
- Requires
- Armory
- Whole path
- 1,500 beakers · 12,500 coins (2 techs)
- Items
- Iron Shortsword
- Leads to
- Sword Smithing
Pottery
1,000 beakers · 7,500 coins
- Requires
- Agriculture
- Whole path
- 1,500 beakers · 12,500 coins (2 techs)
- Structures
- Granary
- Leads to
- Automation
Productivity
1,000 beakers · 7,500 coins
- Requires
- Mining
- Whole path
- 1,500 beakers · 12,500 coins (2 techs)
- Structures
- Library, Mine
- Government
- Despotism
- Leads to
- Sailing, Notre Dame
Step 3
Advanced Masonry
2,000 beakers · 10,000 coins
- Requires
- Masonry
- Whole path
- 3,500 beakers · 22,500 coins (3 techs)
- Structures
- Cottage, Wall
- Leads to
- Leather Refinement, Fletching, Alloys, Sword Smithing, Artillery, Great Pyramid
Automation
2,000 beakers · 10,000 coins
- Requires
- Pottery
- Whole path
- 3,500 beakers · 22,500 coins (3 techs)
- Structures
- Windmill
- Leads to
- Leather Refinement, Fletching, Alloys, Sword Smithing, Enlightenment, Great Pyramid, Hanging Gardens
Priesthood
2,000 beakers · 10,000 coins
- Requires
- Brewing
- Whole path
- 3,500 beakers · 22,500 coins (3 techs)
- Structures
- Temple
- Upgrades
- Village
- Leads to
- Fermentation
Sailing
2,000 beakers · 10,000 coins
- Requires
- Productivity
- Whole path
- 3,500 beakers · 22,500 coins (3 techs)
- Structures
- Shipyard
- Leads to
- Taxation, Great Pyramid
Trade
2,000 beakers · 10,000 coins
Writing
2,000 beakers · 10,000 coins
- Requires
- Code of Laws
- Whole path
- 3,500 beakers · 22,500 coins (3 techs)
- Upgrades
- Bank Level 3, Bank Interest I
- Leads to
- Monarchy
Step 4
Alloys
2,500 beakers · 15,000 coins
- Requires
- Blacksmithing, Advanced Masonry, Automation
- Whole path
- 11,000 beakers · 72,500 coins (9 techs)
- Items
- Steel Helmet, Steel Assault Boots, Steel Chestplate, Steel Leggings
- Leads to
- Chemical Bonding
Artillery
2,500 beakers · 15,000 coins
- Requires
- Advanced Masonry
- Whole path
- 6,000 beakers · 37,500 coins (4 techs)
- Structures
- Arrow Tower
- Upgrades
- Upgrade Library Level 2
- Leads to
- Advanced Artillery
Commerce
2,500 beakers · 15,000 coins
- Requires
- Trade
- Whole path
- 6,000 beakers · 37,500 coins (4 techs)
- Structures
- Store, Market
- Upgrades
- Upgrade Grocer Level 3
- Leads to
- Global Trade, Hanging Gardens
Fermentation
2,500 beakers · 15,000 coins
- Requires
- Priesthood
- Whole path
- 6,000 beakers · 37,500 coins (4 techs)
- Potions
- Healing II
- Leads to
- Malting
Fletching
2,500 beakers · 15,000 coins
- Requires
- Archery, Advanced Masonry, Automation
- Whole path
- 11,000 beakers · 72,500 coins (9 techs)
- Items
- Recurve Bow
- Leads to
- Tillering
Leather Refinement
2,500 beakers · 15,000 coins
- Requires
- Archery, Advanced Masonry, Automation
- Whole path
- 11,000 beakers · 72,500 coins (9 techs)
- Items
- Refined Leather Cap, Refined Leather Chestplate, Refined Leather Leggings, Refined Leather Moccasins
- Leads to
- Tanning
Monarchy
2,500 beakers · 15,000 coins
Sword Smithing
2,500 beakers · 15,000 coins
- Requires
- Metal Casting, Advanced Masonry, Automation
- Whole path
- 11,000 beakers · 72,500 coins (9 techs)
- Items
- Steel Longsword
- Leads to
- Folded Steel
Taxation
10,000 beakers · 40,000 coins
- Requires
- Sailing
- Whole path
- 13,500 beakers · 62,500 coins (4 techs)
- Effect
- Cottages give twice as many coins.
- Leads to
- Efficiency
Great Pyramid
75,000 beakers · 75,000 coins
- Requires
- Sailing, Advanced Masonry, Automation
- Whole path
- 85,000 beakers · 137,500 coins (9 techs)
- Wonder
- The Great Pyramid
Step 5
Currency
10,000 beakers · 40,000 coins
Efficiency
20,000 beakers · 75,000 coins
- Requires
- Taxation
- Whole path
- 33,500 beakers · 137,500 coins (5 techs)
- Upgrades
- Upgrade Library Level 3
- Leads to
- Tanning, Tillering, Chemical Bonding, Folded Steel, Machinery
Global Trade
20,000 beakers · 75,000 coins
- Requires
- Commerce
- Whole path
- 26,000 beakers · 112,500 coins (5 techs)
- Structures
- Stable
- Government
- Theocracy
- Upgrades
- Upgrade Grocer Level 4
- Leads to
- Enlightenment, Colossus, Notre Dame, Council of Eight
Malting
20,000 beakers · 75,000 coins
- Requires
- Fermentation
- Whole path
- 26,000 beakers · 112,500 coins (5 techs)
- Potions
- Swiftness
- Leads to
- Tanning, Tillering, Chemical Bonding, Folded Steel, Alchemy
Advanced Artillery
35,000 beakers · 150,000 coins
- Requires
- Artillery
- Whole path
- 41,000 beakers · 187,500 coins (5 techs)
- Structures
- Cannon Tower
- Leads to
- Enlightenment, Colossus, Great Library
Hanging Gardens
100,000 beakers · 100,000 coins
- Requires
- Automation, Commerce
- Whole path
- 109,000 beakers · 155,000 coins (7 techs)
- Wonder
- The Hanging Gardens
Step 6
Chemical Bonding
17,500 beakers · 75,000 coins
- Requires
- Efficiency, Malting, Alloys
- Whole path
- 87,500 beakers · 392,500 coins (19 techs)
- Items
- Carbide Steel Helmet, Carbide Steel Chestplate, Carbide Steel leggings, Carbide Steel Boots
- Leads to
- Forging, Chichen Itza
Folded Steel
17,500 beakers · 75,000 coins
- Requires
- Efficiency, Malting, Sword Smithing
- Whole path
- 87,500 beakers · 392,500 coins (19 techs)
- Items
- Carbide Steel sword
- Leads to
- Tempering, Chichen Itza
Tanning
17,500 beakers · 75,000 coins
- Requires
- Efficiency, Malting, Leather Refinement
- Whole path
- 87,500 beakers · 392,500 coins (19 techs)
- Items
- Hardened Leather Cap, Hardened Leather Jacket, Hardened Leather Pants, Hardened Leather Moccasins
- Leads to
- Composites, Chichen Itza
Tillering
17,500 beakers · 75,000 coins
- Requires
- Efficiency, Malting, Fletching
- Whole path
- 87,500 beakers · 392,500 coins (19 techs)
- Items
- Longbow
- Leads to
- Laminates, Chichen Itza
Economics
20,000 beakers · 100,000 coins
- Requires
- Currency
- Whole path
- 36,000 beakers · 177,500 coins (6 techs)
- Upgrades
- Bank Level 6
- Leads to
- Nationalism
Alchemy
35,000 beakers · 150,000 coins
- Requires
- Malting
- Whole path
- 61,000 beakers · 262,500 coins (6 techs)
- Upgrades
- Large Town
- Potions
- Fire Resist
- Leads to
- Enlightenment, Council of Eight
Machinery
35,000 beakers · 150,000 coins
- Requires
- Efficiency
- Whole path
- 68,500 beakers · 287,500 coins (6 techs)
- Items
- Hopper
- Leads to
- Advanced Efficiency, Great Library
Step 7
Advanced Efficiency
35,000 beakers · 150,000 coins
- Requires
- Machinery
- Whole path
- 103,500 beakers · 437,500 coins (7 techs)
- Upgrades
- Upgrade Library Level 4
- Leads to
- Composites, Laminates, Forging, Tempering, Enlightenment, Council of Eight
Nationalism
35,000 beakers · 300,000 coins
- Requires
- Economics
- Whole path
- 71,000 beakers · 477,500 coins (7 techs)
- Units
- Spy
- Upgrades
- Bank Level 7, Bank Interest III
- Leads to
- Construction, Colossus
Great Library
50,000 beakers · 50,000 coins
- Requires
- Advanced Artillery, Machinery
- Whole path
- 159,000 beakers · 520,000 coins (11 techs)
- Wonder
- The Great Library
Chichen Itza
80,000 beakers · 80,000 coins
- Requires
- Tanning, Tillering, Chemical Bonding, Folded Steel
- Whole path
- 229,500 beakers · 757,500 coins (28 techs)
- Wonder
- Chichen Itza
Step 8
Construction
70,000 beakers · 1,000,000 coins
- Requires
- Nationalism
- Whole path
- 141,000 beakers · 1,477,500 coins (8 techs)
- Government
- Communism
- Upgrades
- City, Bank Level 8
- Leads to
- Innovation, Notre Dame
Colossus
75,000 beakers · 75,000 coins
- Requires
- Advanced Artillery, Global Trade, Nationalism
- Whole path
- 213,000 beakers · 852,500 coins (18 techs)
- Wonder
- The Colossus
Step 9
Notre Dame
175,000 beakers · 175,000 coins
- Requires
- Construction, Global Trade, Productivity
- Whole path
- 343,500 beakers · 1,777,500 coins (16 techs)
- Wonder
- Notre Dame
Innovation
200,000 beakers · 1,500,000 coins
- Requires
- Construction
- Whole path
- 341,000 beakers · 2,977,500 coins (9 techs)
- Upgrades
- Large City, Bank Level 9, Bank Interest IV
- Leads to
- Composites, Laminates, Forging, Tempering, Scientific Method
Step 10
Composites
175,000 beakers · 2,500,000 coins
- Requires
- Advanced Efficiency, Innovation, Tanning
- Whole path
- 673,000 beakers · 6,165,000 coins (30 techs)
- Items
- Composite Leather Cap, Composite Leather Jacket, Composite Leather Pants, Composite Leather Moccasins
- Leads to
- Enlightenment
Forging
175,000 beakers · 2,500,000 coins
- Requires
- Advanced Efficiency, Innovation, Chemical Bonding
- Whole path
- 673,000 beakers · 6,165,000 coins (30 techs)
- Items
- Tungsten Boots, Tungsten Chestplate, Tungsten Leggings, Tungsten Helmet
- Leads to
- Enlightenment
Laminates
175,000 beakers · 2,500,000 coins
- Requires
- Advanced Efficiency, Innovation, Tillering
- Whole path
- 673,000 beakers · 6,165,000 coins (30 techs)
- Items
- Marksmen Bow
- Leads to
- Enlightenment
Tempering
175,000 beakers · 2,500,000 coins
- Requires
- Advanced Efficiency, Innovation, Folded Steel
- Whole path
- 673,000 beakers · 6,165,000 coins (30 techs)
- Items
- Tungsten Broadsword
- Leads to
- Enlightenment
Scientific Method
350,000 beakers · 2,500,000 coins
- Requires
- Innovation
- Whole path
- 691,000 beakers · 5,477,500 coins (10 techs)
- Upgrades
- Metropolis, Bank Level 10
- Leads to
- Enlightenment, Council of Eight
Step 11
Council of Eight
175,000 beakers · 175,000 coins
- Requires
- Alchemy, Global Trade, Scientific Method, Advanced Efficiency
- Whole path
- 1,056,000 beakers · 6,460,000 coins (28 techs)
- Wonder
- Council Of Eight
Enlightenment
1,500,000 beakers · 10,000,000 coins
- Requires
- Composites, Laminates, Forging, Tempering, Advanced Artillery, Advanced Efficiency, Scientific Method, Alchemy, Automation, Global Trade
- Whole path
- 3,208,000 beakers · 26,872,500 coins (50 techs)
- Effect
- Hold this tech for 21 days and your civ wins the scientific victory.
Where to start
The four technologies of step 1 cost 500 beakers and 5,000 coins each. Each opens a different road.
- Mining leads to Productivity and so to the Library, the Mine and the Despotism government. The best start for most civs.
- Agriculture gives the Farm, and leads to Pottery for the Granary and to Hunting for the Grocer and the Pasture.
- Religion gives the Bank and the Monument, and leads to Code of Laws for the Hamlet town level.
- Armory gives the Barracks, and leads to the first weapons and armour.
A good first goal is Library, Granary and Cottages: the Library speeds up all later research, and Cottages pay the upkeep.
