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CivCraft · Wiki · 12/19

Wonders

The seven wonders, what they cost and what they give your civilization.

ChaptersChapter 12 of 19

A wonder is the most expensive thing a town can build. Each wonder exists only once on the whole server and gives buffs no other structure gives.

The seven wonders side by side. In the game each wonder exists only once in the whole world.

The race

Several towns can start on the same wonder at once. Whoever finishes first has it. The others lose their build and get half the price back.

A wonder has its own technology. Those technologies sit deep in the tree, see Research.

You build a wonder like any structure: /build <name>, for example /build The Great Library. Count on a lot of room, flat ground and a long build: the hammers run into the hundreds of thousands.

The seven wonders

The Great Pyramid

Great Pyramid

Cost
750,000
Hammers
508,000
HP
5,000
  • Cottages consume a quarter less bread.
  • Cottages give 10% more coins.
  • +10% culture for the whole civ.
  • Takes 1% of the culture of the nearest other civ.

The Great Library

Great Library

Cost
500,000
Hammers
448,000
HP
5,000
  • +10% beakers for the whole civ.
  • Tax that goes to science yields twice as many beakers.

The Hanging Gardens

Hanging Gardens

Cost
1,000,000
Hammers
666,000
HP
5,000
  • +25% growth across the civ.
  • People in the town heal half a heart per second.

The Colossus

Colossus

Cost
750,000
Hammers
625,000
HP
5,000
  • 25% less upkeep for the town.
  • 5 coins per day for every culture chunk of the civ.

Notre Dame

Notre Dame

Cost
1,750,000
Hammers
805,000
HP
5,000
  • No anarchy when switching government.
  • Coins per day for every town of every civ that is not at war.
  • Whoever declares war on you or your allies pays double war costs.

Chichen Itza

Chichen Itza

Cost
800,000
Hammers
550,000
HP
5,000
  • Towers have 15% more HP.
  • All structures of the civ regenerate 2 extra HP per second.

Council Of Eight

Council of Eight

Cost
2,000,000
Hammers
900,000
HP
5,000
  • The vote board for the diplomatic victory.
All numbers in one table
WonderTechnologyCostHammersHPBuffs
The Great PyramidGreat Pyramid750,000508,0005,000
  • Cottages consume a quarter less bread.
  • Cottages give 10% more coins.
  • +10% culture for the whole civ.
  • Takes 1% of the culture of the nearest other civ.
The Great LibraryGreat Library500,000448,0005,000
  • +10% beakers for the whole civ.
  • Tax that goes to science yields twice as many beakers.
The Hanging GardensHanging Gardens1,000,000666,0005,000
  • +25% growth across the civ.
  • People in the town heal half a heart per second.
The ColossusColossus750,000625,0005,000
  • 25% less upkeep for the town.
  • 5 coins per day for every culture chunk of the civ.
Notre DameNotre Dame1,750,000805,0005,000
  • No anarchy when switching government.
  • Coins per day for every town of every civ that is not at war.
  • Whoever declares war on you or your allies pays double war costs.
Chichen ItzaChichen Itza800,000550,0005,000
  • Towers have 15% more HP.
  • All structures of the civ regenerate 2 extra HP per second.
Council Of EightCouncil of Eight2,000,000900,0005,000the vote board for the diplomatic victory

What they do

The Great Pyramid

For a civ that runs on Cottages and culture. Cottages eat a quarter less bread and yield 10% more, the whole civ makes 10% more culture, and the wonder takes 1% of the culture of the nearest other civ.

The Great Library

For research. The whole civ makes 10% more beakers, and tax that goes to science yields twice as many beakers. At the signs of the wonder you buy enchants the normal Library does not have:

EnchantPrice
Fire Aspect10,000
Fire Protection20,000
Flame (Bow)10,000
Punchout50,000

The Hanging Gardens

The whole civ grows a quarter faster, and people in the town heal half a heart per second.

The Colossus

For the treasury. The town pays a quarter less upkeep, and the civ gets 5 coins a day for each chunk in its culture.

Notre Dame

Your civ no longer has Anarchy when switching government. It gets coins daily for each town on the server that is not at war. Whoever declares war on you or your allies pays double war costs.

Chichen Itza

For defence. Towers have 15% more HP and all structures of the civ regenerate 2 extra HP per second.

Council Of Eight

The wonder of diplomacy. Once it is built, people can vote for a civilization once per 24 hours using /vote <civ>. See Victory.

Defending a wonder

A wonder has 5000 HP and repairs itself. It is still a target:

  • In war each hit delays the build of a wonder that is not finished.
  • A Spy can sabotage a wonder.
  • Whoever captures the town has the wonder.

So build wonders in a town you can defend.