A wonder is the most expensive thing a town can build. Each wonder exists only once on the whole server and gives buffs no other structure gives.
The race
Several towns can start on the same wonder at once. Whoever finishes first has it. The others lose their build and get half the price back.
A wonder has its own technology. Those technologies sit deep in the tree, see Research.
You build a wonder like any structure: /build <name>, for example /build The Great Library. Count on a lot of room, flat ground and a long build: the hammers run into the hundreds of thousands.
The seven wonders
The Great Pyramid
- Cost
- 750,000
- Hammers
- 508,000
- HP
- 5,000
- Cottages consume a quarter less bread.
- Cottages give 10% more coins.
- +10% culture for the whole civ.
- Takes 1% of the culture of the nearest other civ.
The Great Library
- Cost
- 500,000
- Hammers
- 448,000
- HP
- 5,000
- +10% beakers for the whole civ.
- Tax that goes to science yields twice as many beakers.
The Hanging Gardens
- Cost
- 1,000,000
- Hammers
- 666,000
- HP
- 5,000
- +25% growth across the civ.
- People in the town heal half a heart per second.
The Colossus
- Cost
- 750,000
- Hammers
- 625,000
- HP
- 5,000
- 25% less upkeep for the town.
- 5 coins per day for every culture chunk of the civ.
Notre Dame
- Cost
- 1,750,000
- Hammers
- 805,000
- HP
- 5,000
- No anarchy when switching government.
- Coins per day for every town of every civ that is not at war.
- Whoever declares war on you or your allies pays double war costs.
Chichen Itza
- Cost
- 800,000
- Hammers
- 550,000
- HP
- 5,000
- Towers have 15% more HP.
- All structures of the civ regenerate 2 extra HP per second.
Council Of Eight
- Cost
- 2,000,000
- Hammers
- 900,000
- HP
- 5,000
- The vote board for the diplomatic victory.
All numbers in one table
| Wonder | Technology | Cost | Hammers | HP | Buffs |
|---|---|---|---|---|---|
| The Great Pyramid | Great Pyramid | 750,000 | 508,000 | 5,000 |
|
| The Great Library | Great Library | 500,000 | 448,000 | 5,000 |
|
| The Hanging Gardens | Hanging Gardens | 1,000,000 | 666,000 | 5,000 |
|
| The Colossus | Colossus | 750,000 | 625,000 | 5,000 |
|
| Notre Dame | Notre Dame | 1,750,000 | 805,000 | 5,000 |
|
| Chichen Itza | Chichen Itza | 800,000 | 550,000 | 5,000 |
|
| Council Of Eight | Council of Eight | 2,000,000 | 900,000 | 5,000 | the vote board for the diplomatic victory |
What they do
The Great Pyramid
For a civ that runs on Cottages and culture. Cottages eat a quarter less bread and yield 10% more, the whole civ makes 10% more culture, and the wonder takes 1% of the culture of the nearest other civ.
The Great Library
For research. The whole civ makes 10% more beakers, and tax that goes to science yields twice as many beakers. At the signs of the wonder you buy enchants the normal Library does not have:
| Enchant | Price |
|---|---|
| Fire Aspect | 10,000 |
| Fire Protection | 20,000 |
| Flame (Bow) | 10,000 |
| Punchout | 50,000 |
The Hanging Gardens
The whole civ grows a quarter faster, and people in the town heal half a heart per second.
The Colossus
For the treasury. The town pays a quarter less upkeep, and the civ gets 5 coins a day for each chunk in its culture.
Notre Dame
Your civ no longer has Anarchy when switching government. It gets coins daily for each town on the server that is not at war. Whoever declares war on you or your allies pays double war costs.
Chichen Itza
For defence. Towers have 15% more HP and all structures of the civ regenerate 2 extra HP per second.
Council Of Eight
The wonder of diplomacy. Once it is built, people can vote for a civilization once per 24 hours using /vote <civ>. See Victory.
Defending a wonder
A wonder has 5000 HP and repairs itself. It is still a target:
- In war each hit delays the build of a wonder that is not finished.
- A Spy can sabotage a wonder.
- Whoever captures the town has the wonder.
So build wonders in a town you can defend.
